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↘ The studio

A Paris workshop, since 2018.

Writing, animation, software, hardware and motion capture under one roof, between film, theatre and games.

↘ Expertise
  • 01

    R&D

    Our own patented technologies, from LIFE to Large Field Theater.

  • 02

    Development

    Writing, art direction, playable prototypes.

  • 03

    Production

    Real-time, animation, motion capture, shooting.

  • 04

    Workshop

    Set design, sets and hardware built in Arcueil.

  • 05

    Distribution

    Touring, festivals and operations worldwide.

  • 06

    Consulting

    Immersive research and strategy, with immersive.paris.

↘ The team
Mathias Chelebourg
Founder, creative director Mathias Chelebourg

Director and founder of Atelier Daruma. His virtual reality works have premiered at the Venice Film Festival, Tribeca and Annecy; Baba Yaga, co-directed with Eric Darnell, won three Emmy Awards. He made Doctor Who — The Runaway for the BBC, The Real Thing for ARTE and Rencontre(s) for Chanel. A juror of the Cannes Film Festival’s first immersive competition, he invented Large Field Theater and is the publisher of immersive.paris.

  • David CalvetCTO

    A Supinfocom graduate, director and technical director based in London. A co-founder of the Bandits collective, he co-directed Bet She’an, selected at SIGGRAPH, then the virtual reality film The Little Things, which premiered at Fantoche and was a British Animation Awards finalist. An environment artist on Jack: Part One, he founded the real-time studio Greysize, worked with Fable Studio and Golden Wolf, and designed the VR experience of Blue Figures (Annecy 2022). He leads technology for the studio and the Large Field Theater.

  • Ely BessisCo-founder, scenography

    A scenographer trained at the Arts Décoratifs in Paris and the studio’s co-founder. He designs its spaces and installations, from Jack: Part One to Rencontre(s) for Chanel.

  • Julien RosilioBusiness development and marketing

    An entrepreneur, co-founder of Oriane, an AI video search engine, after leading growth at the digital-fashion pioneer DRESSX.

  • Denis SlabkoBack-end lead

    Formerly lead developer of the VRROOM social platform, a virtual reality and real-time specialist, he engineers the Large Field Theater infrastructure.

  • Christian ChelebourgEditorial director, immersive.paris

    He is editor-in-chief of immersive.paris and its collection: the Premium B to B Edition, IP Gastronomy and IP Dance.

  • Alexane CharrinArt direction and communication

    She shapes the visual identity of the studio and immersive.paris, across graphic design, illustration and photography.

  • Julien FernandesCFO
  • Adrien AlardUnity engineering
  • Charles TorrisEngineering
  • Loïc DelafontaineEngineering
↘ Milestones
  1. 2018

    The studio is founded, then spends several years in residence at Chanel, in Neuilly.

  2. 2021

    104Factory residency at CENTQUATRE-PARIS: collective immersion finds its scale.

  3. 2022

    Rencontre(s) for Chanel in competition in Venice. Motion capture of the Ballet national de Marseille with (LA)HORDE.

  4. 2024

    LIFE, with Dark Euphoria, presented at the Avignon Festival. Large Field Theater takes shape.

  5. 2025

    International patent for Large Field Theater (PCT/FR2025/000021).

  6. 2026

    Worldwide distribution with Matts Digital, first public demo at Laval Virtual, LFT Mini launch.

↘ Headquarters

3 place André Malraux, Palais Royal, Paris

Management, production, writing

↘ Workshop

Arcueil (94)

350 m², 10 × 10 m OptiTrack stage, fabrication

↘ London

6 Green Mews, 13-19 Bevenden St, London N1 6AS

London office

↘ Clients
  • Chanel
  • Hermès
  • Dior
  • Louis Vuitton
  • Prada
  • BBC
  • ARTE
  • Baobab Studios
  • OCS
  • (LA)HORDE
↘ Partners
  • Matts Digital
  • PICO
  • Dark Euphoria
  • Thales
  • Olfy
  • Epic Games
  • ARRI
  • NVIDIA
↘ Support
  • France 2030
  • Bpifrance
  • CNC
  • Creative Europe MEDIA
  • Banque des Territoires
  • Ministère de la Culture
  • SACD