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↘ For museums and cultural venues

Collections, lived together.

We design, build and operate immersive experiences for museums and heritage sites: collective VR zones, content for projection halls, virtual guides. The standard of our award-winning works, on our own technology.

  • 3Emmy Awards for our content
  • 15 → 100+visitors sharing one virtual world, per session
  • 0fixed infrastructure: no markers, no internet
  • 1single partner, from story to hardware
↘ What we bring

One studio, from story to opening day.

Most museum projects bring together a content studio, an integrator and a hardware vendor. With us, they are the same team: fewer handovers, one accountable partner, and content made for the technology that shows it.

  • Location-based VR zones

    Groups of visitors walk together through one shared virtual world, on our own platform, Large Field Theater. Deployed from flight cases, run from a single console, adapted on site to the shape of the room.

  • Projection halls and 360° content

    Real-time worlds and video mapping for immersive halls, designed together with the VR so the visit tells one story, from the hall to the last room.

  • Characters that talk to visitors

    With morphIA, a virtual guide listens, answers and tells the story, to several visitors at once. Already on stage: Kephri, the scarab of the Tutankhamun exhibition, and Victor Hugo.

  • Scenography and installation

    Sets, furniture and hardware built in our Arcueil workshop, then installed and calibrated by the team that designed the experience.

↘ How we work

Five steps, one team.

  1. 01

    Dialogue with curators

    The collection, the audiences, historical accuracy: the story starts from your objects and your teams.

  2. 02

    Concept and prototype

    Writing, art direction and a playable prototype, so decisions are made on something real.

  3. 03

    Production

    Unreal Engine 5 and Unity, animation, motion capture in our own studio, versions in several languages.

  4. 04

    Installation

    Scenography, hardware, calibration and visitor testing.

  5. 05

    Operations

    Training for your staff, headset monitoring, maintenance and content updates.

A new gallery, a new hall, a new visitor journey?

We respond to consultations and tenders, in France and internationally. Write to us: you will speak directly with the creative team.