↘ For museums and cultural venues
Collections, lived together.
We design, build and operate immersive experiences for museums and heritage sites: collective VR zones, content for projection halls, virtual guides. The standard of our award-winning works, on our own technology.
- 3Emmy Awards for our content
- 15 → 100+visitors sharing one virtual world, per session
- 0fixed infrastructure: no markers, no internet
- 1single partner, from story to hardware
One studio, from story to opening day.
Most museum projects bring together a content studio, an integrator and a hardware vendor. With us, they are the same team: fewer handovers, one accountable partner, and content made for the technology that shows it.
Location-based VR zones
Groups of visitors walk together through one shared virtual world, on our own platform, Large Field Theater. Deployed from flight cases, run from a single console, adapted on site to the shape of the room.
Projection halls and 360° content
Real-time worlds and video mapping for immersive halls, designed together with the VR so the visit tells one story, from the hall to the last room.
Characters that talk to visitors
With morphIA, a virtual guide listens, answers and tells the story, to several visitors at once. Already on stage: Kephri, the scarab of the Tutankhamun exhibition, and Victor Hugo.
Scenography and installation
Sets, furniture and hardware built in our Arcueil workshop, then installed and calibrated by the team that designed the experience.

National Museum of Natural History, Paris · 2024
Le Parlement des Vivants ↘
An immersive journey through the Great Greenhouses of the Jardin des Plantes, written under the eye of the Museum’s scientific committee.

Large Field Theater · 2026
The Ghost of Canterville ↘
Up to a hundred visitors in one animated world: our flagship production for collective virtual reality.

Chanel · Venice Film Festival 2022
Rencontre(s) ↘
A house’s heritage told from the inside: the birth of N°5, in the voice of Marion Cotillard.

morphIA
Kephri and Victor Hugo ↘
Historical figures and guides who welcome visitors, lead them and answer their questions.
Five steps, one team.
- 01
Dialogue with curators
The collection, the audiences, historical accuracy: the story starts from your objects and your teams.
- 02
Concept and prototype
Writing, art direction and a playable prototype, so decisions are made on something real.
- 03
Production
Unreal Engine 5 and Unity, animation, motion capture in our own studio, versions in several languages.
- 04
Installation
Scenography, hardware, calibration and visitor testing.
- 05
Operations
Training for your staff, headset monitoring, maintenance and content updates.
A new gallery, a new hall, a new visitor journey?
We respond to consultations and tenders, in France and internationally. Write to us: you will speak directly with the creative team.